I decided to use a poly sphere to start sculpting the geometry. I chose to decrease the subdivisions axis to 12 and the subdivisions height to 8. At the end of the process it will be evident that these values are probably too low. I wanted to sculpt the piece as fast as I could, so I didn't need too much geometry. The sphere has been rotated by 90 degrees about X and Y. After that, I deleted the part filled with the yellow cross-hatching.
The "fuselage" is symmetrical, so it's possible to model half of it and then mirror on X axis. I decided to start the modeling process from the top of the central part. The geometry has been scaled on the Y axis. The low poly geometry comes in very handy because it's possible to sculpt the shape easily. Obviously, it's possible to add some more geometry inserting edge loops.